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07-22-2019 Bug Fixes & Updates

  • Daniel_return
  • Jul 22, 2019
  • 1 min read

Reduced Wither Skull Drop Rate Increased Charred Bone Drop Rate Reduced Wither Skeleton Archers wither arrow duration by 1 second. Reduced Wither Skeleton Occultist Spawn Rate Changed weights of the Wither Skeleton Occultist spells Decreased Withering Pains duration by 1 second.

Changed Creeper Spawn Weight Increased Gunpoweder Drop from creeper

Modified How Beast Escilation Potion interacts with some monsters

Changed Zombie Pigmen's luck bonus gold drop. Each point of luck provides a chance for a bonus gold nugget to drop.

Fighter Changes Reduced Spawn Weight Changed Description and Technical Infomation Added more biomes (Mostly Forested biomes) to the Fighters Black List (Reduced what biomes fighters can spawn in) Have a very low chance to spawn with Regeneration I for 8 minutes. Ones that spawn with regen have a chance to drop a regen potion. Fighters with a shield now take 40% less damage instead of 30% less Modified Monster Spawning Code. This will result in less monsters spawning in the ground or in walls. Not fully implemented, some monsters will still spawn in incorrect places. Swamp Creature Changes Reduced Spawn Weight Changed how Reinforement spawning works Spawn weight is now increased while raining They spawn additional reinforcements while its raining. They can now swarm. Mountain Giant Changes: The toss attack no longer uses levitation to move the player up. Added in some preventitive mesures to help prevent certain ways to cheese the Mountain Giant Fight.

The Repair command now states how much durability was repaired. The Repair command now states how much a repair costed.

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